Forecasting Future Behavior: Agents in Board Game Strategy
Damette N., Szymanski M., Mualla Y., Tchappi I., Najjar A., Adda M.
Procedia Computer Science, vol. 241, pp. 187-194, 2024
This paper presents findings on machine learning agent behavior prediction in a board game application developed by a group of students. The goal of this research is to create a model facilitating collaboration between a user and an AI to play together in the board game using a Human-in-the-Loop architecture. By injecting explainability, the aim is to enhance communication and understanding between the user and the AI agent. Featuring a competitive Artificial Intelligence (AI) based on the Proximal Policy Optimization model, this research explores methods to make AI decisions transparent for enhanced player understanding. Two predictive models, a Decision Tree (DT) and a Deep Learning (DL) classifier, were developed and compared. The results show that the DT model is effective for short-term predictions but limited in broader applications, while the DL classifier shows potential for long-term prediction without requiring direct access to the game's AI. This study contributes to understanding human-AI interaction in gaming and offers insights into AI decision-making processes.
doi:10.1016/j.procs.2024.08.026